A.I. Wars — Cybug A.I. Repository
| A.I. File Name | armcannon.ai |
| Author | Alan J. Kettley |
| Description | My first custom bug from the ShareWare version that is on the 1000 Best Windows Games CD. It sucked at first (because I LOVE the chaotic feeling I get from randomly generated identifiers) so, just today, I noticed something when I was trying to get through MISSION 10: Team Combat: Ramble©s Cybugs -- Ramble1 spins around like a kid on a sugar rush (me :P), but rarely makes any ground. (I©ll continue this in "my" notes) Why don©t you decide on the rating... I©m no good at rating my own things. |
| Author Notes | Yesterday (October 26th, 2004), I had a little problem with my Mr. E -- he went after a flag, picked it up, then went to routine "2". This WAS routine 2: 2: scan forward if scan found nothing then turn left goto 2 end if if scan found barrier then gosub bumpit end if if scan found flag then if damage is = 0 then turn right goto 2 end if if damage is > 0 then gosub flagged end if end if if scan found enemy then gosub pummel end if if scan found mine then gosub msweep end if return The problem is obvious: He went from PUMMEL, to FLAGGED, to "2". The flag was way out in the open. He grabs the flag, scans forward, can©t find anything, then spins around like a maniac, scanning forward infinitely. I©ve taken out the nothing variation, and changed scan forward to long range scan. It works much better now. I also changed bumpit around a bit, too. Well, here I am, rambling on like Blathers about something that would put an insomniac to sleep for 20 hours. I©m a 14.5-year-old Canadian boy, and I©m VERY into video/computer games. I also live in the capital ^^. |
| Rating | Special |
| Uploaded | 10/27/2004 |