if VALUE #x_pos = #enemy_x then goto enemyx
if VALUE #y_pos = #enemy_y then goto enemyy
if bump barrier then turn left
that might be the problem, put the word "value" after every "if" when checking a system(#) or assigned(~v) variable.
i suggest you take a look at some example bugs in the library and check out Reiniers and Robs tournament sites for links to tutes and other helpful info :)
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