Discussion Forums at Tactical Neuronics

Re: Re: How often do you guys randomize? From:
Shea Parkes

> I think a little randomness in movement near the enemy would be very useful, even if there is no variation in the actual attack routines. In my tournament I often see two cybugs who would normally fight to the death get into a stalemate, usually at the a corner of one of the rectangles because the way each of them moves interferes with the other one's method of dealing with the corner.

Unfortunatly, I've run into a slight delay. I can't fit all the math for the navigation in two lines. I'm really close, less than 10 characters off, but I just can't shave off those last ten. I could cut out some of the randomness and it works fine, but that's the point of the bug anyway. I'll keep messing with it though, but I also can't get a full version of AIWars on my computer either. I'm stuck at 5.0.4 because I can't find a patch to upgrade to 5.0.5 before any of the other versions work.



This message is a Reply to: Re: How often do you guys randomize? from Robert Jessop

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