Discussion Forums at Tactical Neuronics

Re: Re: 3D Speed From:
John Reder

PS: I fixed a few issues with the 3D engine that were bothering me.
1) I just didn't like the hovering mine concept, so to resolve this I made the hovering portion of the mines a transparant indicator of their remote sensing area and the mine is imbeded into the ground. when an object (Cybug, missile, grenade etc.) enters the transparent sensor space it detonates. It just looks cooler to me this way. No actual change in game play.

2) The flags are at a 45 degree angle now so they aren't invisible to players who are following Cybugs that are alligned to the flatest plane of the flag.


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© 2001, John A. Reder.