Discussion Forums at Tactical Neuronics

Re: Mulit-level battle maps From:
Stephan Scholz

> Could you add mulit-level battle maps to the game?
> They would use the z coordinate. It would be more like the real world.
That way cybugs would fly like Beetles or June bugs! Scanning, moving, shooting
upwards and downwards, and being attacked from above or below - so instead of 8
positions surrounding a bug there would be 9+8+9=26...You´d probably need some
kind of instruction simulating R2D2 to help the central control unit... cmath would go
3D and calculations may have to be differentials or integrals -
but then, why not indeed! All in good fun,

This message is a Reply to: Mulit-level battle maps from jeremiah

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