Discussion Forums at Tactical Neuronics


Re: Re: Mulit-level battle maps From:
jeremiah

I see your point.

> > Could you add mulit-level battle maps to the game?
> > They would use the z coordinate. It would be more like the real world.
> >
> That way cybugs would fly like Beetles or June bugs! Scanning, moving, shooting
> upwards and downwards, and being attacked from above or below - so instead of 8
> positions surrounding a bug there would be 9+8+9=26...You´d probably need some
> kind of instruction simulating R2D2 to help the central control unit... cmath would go
> 3D and calculations may have to be differentials or integrals -
> but then, why not indeed! All in good fun,
> Stephan

This message is a Reply to: Re: Mulit-level battle maps from Stephan Scholz

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