Discussion Forums at Tactical Neuronics


Re: Re: grenade barrier code help From:
Rick Williams

Thank Vusak ill try that (a) (b) idea


> well, it would be rather time consuming to do a gps scan of every space in between you and the detonation point, but you can use scan forward to atleast make sure the first 5 spaces are clear. ofcourse there are still problems with this, you may be only 2 spaces away, but the barrier is 4 spaces away, so your bug doesnt shoot coz it scanned a barrier.
>
> the solution that seems to work for me requires you to do 2 things, 1st calculate whether the enemy is (a)facing parallel to your heading, or (b)perpindicular to your heading.
>
> (a)
> -you->
> <-enemy-
>
>
> (b)
> -you->
> ^
> |
> enemy
> |
>
> then you work out the maximum distance for (a) and (b) that you can fire a gren and reliable hit the enemy, even if they try to escape. for (a) its likely to be around 7 spaces i think, for (b) its probably only 3 spaces.
>
> 2nd have 2 gren attack routines one for (a) and another for (b). check the distance, and if the distance is within the "maximum sure-hit distance" for each case then scan relative 1, if the space is empty, fire! and then set your fuse to the distance from the enemy (or 1 less if you want to be tricky).
>
> this will reduce those long distance gren firing which hardly ever hit, and also save you from firing a gren point blank into a barrier.
>
> Vusak

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