Discussion Forums at Tactical Neuronics

Re: Re: Re: A.I. Wars (Armor Commander) - Coming Soon! From:

I don't say game engine is slow, because playing game is possible.
But, checking bots pseudocode if it is correct takes a lot time, that reason why i don't play this game. Secound reason is that i can't create any more advanced game calculations, because there is variable limit, i think it is 36. Java doesn't have such problems

> For what its worth:
> - It is written in multiple languages. GUI = VB6, 3D = DB/DBPro.
> - Its 3D renders faster than A.I. Wars (The Insect Mind).
> - with todays comuters/processors/GPU's and liberal memory allotments Plus VB's ability to compile to native code, I didn't think that was much of an issue anymore. In a game such as A.I. Wars where the game plays out by itself after you have designed your Bot as long as you maintain around 30 fps what else can you ask for?
> Hope this helps,
> John
> > > Click on its banner in the main forum list for screen-shots and details!
> > Will this game be written in slow basic or maybe in c++/java??

This message is a Reply to: Re: Re: A.I. Wars (Armor Commander) - Coming Soon! from John Reder

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© 2001, John A. Reder.