This is the start of Torque's code. It is the first code that is run
when the cybug is placed in the battle simulator.
iff code Torque -- explain
author Shea Parkes -- explain
name Torque -- explain
debug off -- explain
long range scan -- explain
if scan found enemy then launch missile
if scan found enemy then goto
if value #inbound = 0 then if value #enemy_x <>
#x_pos then if value #enemy_y <> #y_pos then goto
err_ #cur_head -- explain
if value #x_pos = #enemy_x then goto
same_x_ #cur_head -- explain
if value #y_pos = #enemy_y then goto
same_y_ #cur_head -- explain
if value #inbound >= 1 then goto
locked_ #cur_head #inbound --
; Well, this is my bug Torque. It has
now made it to the top of the charts in the Arena
; I'm very proud of it, and spent a lot of
time on it. This version 4 of Torque is designed for AI
; I redid some of the barrier code, frag,
close enemy, and many other routines for it.
; Also, took out alot of the p-scan
formulas because a cloaked
bug isn't detected by it.
; I don't even remember *exactly* what all
the routines do, so don't feel bad if you get lost.
; Any comments or bugs? E-mail me at
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section of code