Tactical Neuronics
Grimlor's Labyrinth

A Brief Encounter with a Dragon and his Gold

(c) 2026 John A. Reder Jr., all rights reserved. - TACTICAL NEURONICS

Shhh… The Dragon is Sleeping!

Select Maze Type to Begin

Rules

  • Tap a tile to pick your entrance. That tile becomes both your starting point and your Exit — you must return here to win.
  • Walls are invisible until you walk into one. Bumping a wall reveals it and ends your turn.
  • Some mazes have hidden doors. A door only reveals itself when it happens to block you — the same door can let you through one time and stop you the next.
  • You get 8 moves per turn. Find the gold and your turn ends immediately, and your move allowance per turn drops to 4.
  • Getting near the dragon's lair wakes it. Once awake, it takes one step toward you at the end of every one of your turns — unless you're standing safely on your entrance tile.
  • If the dragon catches you, your move allowance drops a tier (8→6→4→0) and you're sent back to your entrance. If it catches you while you're carrying gold, or your allowance hits 0, you die.
  • Escape through the Exit tile while carrying the gold to win!

Player Statistics

Maze Type

Wins: 0

Losses: 0

YOU WIN!