Tap a tile to pick your entrance. That tile becomes both your starting point and your Exit — you must return here to win.
Walls are invisible until you walk into one. Bumping a wall reveals it and ends your turn.
Some mazes have hidden doors. A door only reveals itself when it happens to block you — the same door can let you through one time and stop you the next.
You get 8 moves per turn. Find the gold and your turn ends immediately, and your move allowance per turn drops to 4.
Getting near the dragon's lair wakes it. Once awake, it takes one step toward you at the end of every one of your turns — unless you're standing safely on your entrance tile.
If the dragon catches you, your move allowance drops a tier (8→6→4→0) and you're sent back to your entrance. If it catches you while you're carrying gold, or your allowance hits 0, you die.
Escape through the Exit tile while carrying the gold to win!